The Point - The Lost Art of Replaying Levels
Added: 26.03.2014 19:00 | 5 views | 0 comments
A weekend of playing Metal Gear Solid V: Ground Zeroes has reminded Danny that campaign length isn't the baseline for value, and how replaying levels can be a lot of fun.
From:
www.gamespot.com
| Metal Gear Solid V: Ground Zeroes Review | Good Game
Added: 26.03.2014 17:15 | 5 views | 0 comments
Good Game: "Ground Zeroes is a strange creature. It's in shops as a full retail release, but I struggle to see this as anything more than a glorified, extended tech demo for the new FOX-engine. It's all set in just one map: a prison camp. You load up the game, play through the story mission -which I clocked at about one and a half hours- and then credits roll.
After that you can go back in for side missions with various objectives such as destroying AA turrets, an on-rails helicopter mission, and a sneaking mission where you need to eliminate two targets by identifying their faces. But those side missions felt more like optional objectives, rather than full on missions in their own right. And you are still in that one map -either at night or during the day- going past the same locations over and over again. It quickly becomes very tedious."
Tags: Gods, Gear, Metal, Metal Gear, Solid, After, Review, Gear Solid, Ground, Zeroes, Ground Zeroes
From:
n4g.com
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